Leveling GBs has always been a big part of the game and without leveling making a significant impact on the city, the game becomes boring. That leaves people with a lot of FPs making them worthless. And that’s not even considering the effect sniping has on FP income. Donating a few thousand FPs for a 1% attack boost or 1 additional FP per day is pointless and doesn’t make a big improvement to the city itself.įurthermore, the average FP collection has increased a lot during the last 2 years making leveling GBs through profitable levels that much easier. Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?Īfter reaching a certain level for every GB, it becomes almost pointless to level that GB due to the addition/cost ratio. Leveling it would require a lot of FPs but in exchange, it would provide a meaningful boost to the city. It would require FPs and when the level is filled, the player would have to either fight or donate goods (choose either to be a fighter or a farmer) to finish the level. Making town hall upgradable (or creating a new building for this purpose) to provide more content for end game players.
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